Spend the night in Amityville...

General Discussion About Anything Amityville And Other Paranormal Topics

Re: Spend the night in Amityville...

Postby LoverKoalas23 » Fri Oct 06, 2017 10:37 am

So any news? Is October 6th and nothing new, do you have a demo or something for us in the future?
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Re: Spend the night in Amityville...

Postby Crash » Fri Oct 06, 2017 11:32 am

LoverKoalas23 wrote:So any news? Is October 6th and nothing new, do you have a demo or something for us in the future?


Progress is slow again at the moment,limited free time to work on the project.There has been some background development but nothing visual for posting,the further into development it gets the more common this will be since there's a good deal of technical work ahead. The chances of there being a demo as I said before are slim simply due to the limited environment it would have to be something self contained and making a demo is time consuming in itself.
Amityville '76 game development - https://www.facebook.com/AmityvilleGame/
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Re: Spend the night in Amityville...

Postby LoverKoalas23 » Mon Oct 09, 2017 6:15 pm

Found a very useful page, it contain a lot of photos inside the house. I don't know if you see them all but it can help you with some locations of the house. https://amityvillemurders.com/the-defeo ... e-gallery/
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Re: Spend the night in Amityville...

Postby LoverKoalas23 » Wed Oct 11, 2017 4:42 pm

Got few questions Crash. In-game you will be able to interact with more objects than windows, drawers or lights? Like open the fridge, turn on one radio (if there's one of course) turn or tv or things like that? Also you will be able to pick up small objects like plates or glasses? And for last one, the game will be lineal like, you go to point A to B, find a key or stuff like that? Or there will be missions like: Explore the house and when you go to the basement and the door close and appears a ghost or a monster (don't know what are the enemies) or when you go upstairs and the lights from the first floor turn off, or when you go to Mark and John bedrooms you hear a laugh and the door closes. Things like that would be cool instead of lineal jumpscares. Hope the game will have psychological horror too.
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Re: Spend the night in Amityville...

Postby Crash » Wed Oct 11, 2017 6:58 pm

LoverKoalas23 wrote:Got few questions Crash. In-game you will be able to interact with more objects than windows, drawers or lights? Like open the fridge, turn on one radio (if there's one of course) turn or tv or things like that? Also you will be able to pick up small objects like plates or glasses? And for last one, the game will be lineal like, you go to point A to B, find a key or stuff like that? Or there will be missions like: Explore the house and when you go to the basement and the door close and appears a ghost or a monster (don't know what are the enemies) or when you go upstairs and the lights from the first floor turn off, or when you go to Mark and John bedrooms you hear a laugh and the door closes. Things like that would be cool instead of lineal jumpscares. Hope the game will have psychological horror too.


Currently in the game almost everything is interactive and already setup and fully working - lights,drawers,cabinets,fridge,phones etc and you can pick up certain items and look at them closer.It's semi linear gameplay,only a handful of areas are locked initially e.g the basement. There are already some elements added that trigger based on player interaction,timings etc these will be added to and expanded when the house is finished and I'm working more on the gameplay.
Amityville '76 game development - https://www.facebook.com/AmityvilleGame/
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Re: Spend the night in Amityville...

Postby LoverKoalas23 » Thu Oct 12, 2017 9:52 am

Crash wrote:
LoverKoalas23 wrote:Got few questions Crash. In-game you will be able to interact with more objects than windows, drawers or lights? Like open the fridge, turn on one radio (if there's one of course) turn or tv or things like that? Also you will be able to pick up small objects like plates or glasses? And for last one, the game will be lineal like, you go to point A to B, find a key or stuff like that? Or there will be missions like: Explore the house and when you go to the basement and the door close and appears a ghost or a monster (don't know what are the enemies) or when you go upstairs and the lights from the first floor turn off, or when you go to Mark and John bedrooms you hear a laugh and the door closes. Things like that would be cool instead of lineal jumpscares. Hope the game will have psychological horror too.


Currently in the game almost everything is interactive and already setup and fully working - lights,drawers,cabinets,fridge,phones etc and you can pick up certain items and look at them closer.It's semi linear gameplay,only a handful of areas are locked initially e.g the basement. There are already some elements added that trigger based on player interaction,timings etc these will be added to and expanded when the house is finished and I'm working more on the gameplay.

That is just awesome. With every update or image, im more impatient for this game!
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